Statues
Gaming Statues: From Boss Fights to the Shelf
Updated April 17, 2026
First 4 Figures secured the Nintendo statue license in 2004 when founder Alex Davis approached Nintendo of America, producing the first high-end resin statues of Link, Samus, and other Nintendo characters in a market where video game IP at collector scale was almost entirely absent. The category has since expanded to include Prime 1 Studio's 1/3-scale productions, Sideshow's gaming property entries, Dark Horse Direct's Witcher and CD Projekt RED partnership pieces, and XM Studios' high-end releases - each occupying a different price tier but sharing the fundamental economics of gaming statues: pre-orders open 12 to 18 months before delivery, quantities are fixed at pre-order, and missing the pre-order window means secondary market prices.
Gaming Statues attract collectors who want video game characters rendered at a scale and material quality that polystone and resin allow and that action figures and Pop! vinyls can't approach. The pre-order economics create a collecting discipline distinct from other statue categories: managing multiple concurrent deposits across producers whose ship windows overlap requires active tracking, and deposit forfeitures on cancelled orders have real financial consequences for collectors who overcommit on pre-orders.
Two practical habits. Maintain a dedicated pre-order log with producer, figure name, deposit amount, and projected ship window - the 12-to-18-month production lead means it's easy to lose track of what's in queue, and discovering an unexpected charge because a forgotten pre-order has moved to final payment is a problem a simple spreadsheet prevents. And assess shelf load-bearing capacity before acquiring large polystone pieces; high-end gaming statues at 1/4 or 1/3 scale can weigh 15 to 30 pounds, and standard shelving that handles books or smaller collectibles may not be rated for that load.
The centerpiece long game
Learn the Statues fundamentals - gaming statue producer identification and pre-order economics across First 4 Figures, Prime 1, and Sideshow, how exclusive versus standard edition tiers affect secondary market pricing, and which game properties have the deepest statue catalog coverage for franchise-focused display building - and keep notes on producer, edition tier, and pre-order deposit at acquisition.
Find the other gaming statue collectors
Niches like Gaming Statues grow sharper when collectors managing pre-order queues can compare producer experiences and sourcing leads. Amassable lets you log statues with producer and edition notes, display the gaming collection like a gallery, and meet others building the same franchise centerpiece display. Early members help shape how this specialty develops.
Your turn
Log the statues, document the editions, track the pre-order windows. Amassable is built for Gaming Statues collectors - catalog what you own, track the pre-order gaps, and start conversations about the high-end gaming releases worth pursuing. Download Amassable from the official store links on our homepage, and help bring the gaming statue community together, one franchise centerpiece at a time.